Aldershot
11/11/13 In just one week of playing kryll i've learned things about myself i didn't know i was capable of. Though I do have a visual art background, and have applied that knowledge to help my learning process, I still never really attempted any of it until this game. Below Kryll is so much more than a platformer. |
Gors
12/11/13 The catch is that this is a Meta-game in the end. It gets the better parts of programming and puts on a place in a really easy way. Therefore, if you don't like programming with a real language, but loves designing things, this game is the best. Also, like any creative medium, it can open up new doors for abilities you didn't even know you had. I think this is the most interesting and enjoyable feeling you can get from this game. Not only it plays tight as heck, building is really easy and letting others play is even more so. Each level is a facet of the person behind it, be it in visual, sound and/or narrative aspects, and since the game is made up by a lot of players, even if the levels share the same assets and even the same genre, the experience you get from both are wildly different. All I can tell you is to continue playing and testing your newly-opened abilities and enjoy it a lot. MAybe you will be able to stem off and get great at other things |
Aldershot
12/11/13 Safe to say kryll has been a positive experience so far. I'm very very excited to see what the devs do on full release |
renboy
18/11/13 Thanks for all the kind words :) Our main goals while creating Kryll were quite tricky to achieve:
And the list goes on... It is great to hear from you that apart from gameplay you are learning and trying new things that you have never tried before! We hope to constantly introduce more tools and concepts that will challenge players and creators with new experiences. And don't forget that you are taking part in the design of the game as well - as you come up with ideas! |