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avatar-Aldershot
Aldershot

11/11/13

In just one week of playing kryll i've learned things about myself i didn't know i was capable of.
I've learned that I can do pixel art.
I've learned that I can compose music through notation.
I've learned that I can write interesting narrative.
I've learned that I can design a level for a game.

Though I do have a visual art background, and have applied that knowledge to help my learning process, I still never really attempted any of it until this game. Below Kryll is so much more than a platformer.

avatar-Gors
Gors

12/11/13

The catch is that this is a Meta-game in the end. It gets the better parts of programming and puts on a place in a really easy way. Therefore, if you don't like programming with a real language, but loves designing things, this game is the best. Also, like any creative medium, it can open up new doors for abilities you didn't even know you had. I think this is the most interesting and enjoyable feeling you can get from this game.

Not only it plays tight as heck, building is really easy and letting others play is even more so. Each level is a facet of the person behind it, be it in visual, sound and/or narrative aspects, and since the game is made up by a lot of players, even if the levels share the same assets and even the same genre, the experience you get from both are wildly different.

All I can tell you is to continue playing and testing your newly-opened abilities and enjoy it a lot. MAybe you will be able to stem off and get great at other things smile.png

avatar-Aldershot
Aldershot

12/11/13

Safe to say kryll has been a positive experience so far. I'm very very excited to see what the devs do on full release

avatar-renboy
renboy

18/11/13

Thanks for all the kind words :)

Our main goals while creating Kryll were quite tricky to achieve:

  • What you see is what you get, as easy and straight forward as can be editing tools
  • Simple yet powerful tools that will cater newcomers and veterans alike
  • As much creativity as possible, in any creative field (story, art, music)
  • Extremely tight and skillful gameplay - both platforming and action wise
  • Tight world cohesion - which is very tricky considering it is all player made
  • Straightforward navigation and advancement system - also a challenge under these conditions
  • High quality content - which is probably the hardest goal to achieve given the crowd generated prospect
  • Strong community tools - since the players make the world, communication in a variation of ways is important (chat, guestbooks, seeing other avatars, messaging system, etc...)
  • Easily accessible (browser game) yet professionally looking game

And the list goes on...

It is great to hear from you that apart from gameplay you are learning and trying new things that you have never tried before!

We hope to constantly introduce more tools and concepts that will challenge players and creators with new experiences.

And don't forget that you are taking part in the design of the game as well - as you come up with ideas!

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