fervour
10/12/13 This will help with a lot of levels that are story based and have a lot of text indicating what the player should do. While I was running through my level for the 34th time and reading signs making sure they are reading able and making sure a player will know what the hell is going on I realise that a player won't have a clue. So in order to alleviate this problem there are a few (easy(I don't have an idea how easy easy is)) things that may help the game largely. Basically the idea is a story indicator. - a slight flicker or shine that can be added to the object These things can happen for a moment with the case of the flash, or can be continuous as with the small sparkle. Let me know what you think. |
renboy
12/12/13 We definitely want to add easier and more streamlined tools to make the players experience more fluid and to the point. |