Smackware
11/12/13 This topic addresses both newcomers and veteran players alike. Below Kryll is a world forged by the players; And you too can easily add your very own areas (and maybe you already have.) Creating areas is easy!You can always check our in-game editor and experiment with it without effecting the world. It's very intuitive and a very fun experience! Make sure to explore a bit, so you can get a good idea of what you can do (and there is plenty you can!) When you venture into the void, assuming you have enough gold - you will be prompt whether or not you'd like to own this Void and make your new area there. When you enter the void you are prompted for creating a new area. When you first create an area it is "Under-Construction". People will be able to see you're doing some work-in-progress there, but will not be able to see what or play in it until you publish that area. Once an area is published, you can freely modify it without interrupting others from playing it. Sometimes you are not allowed to create an area within the void. This can be due to several reasons, be it lack of gold or your character level being too low, perhaps someone is already creating there (look at the map and check by pressing the M key), or any other restriction. You will be notified why you couldn't create an area by the Grim Reaper himself, who will tell to you why. Under-Construction areas
Published areas
Area ranksAreas get ranked from 1 to 10. The higher the rank of an area - the more fun players had while playing it. Ranking information can be viewed when looking at the map (open the map by pressing the M key in-game), and then either pressing tab, or holding the right mouse button. If your area got a low rank, do not despair! You can always change it and make it better. Check what players wrote in your area's guestbook for more information. The area's rank is determined by ratio of completions and +1's your area got. The higher your area's rank, the more Gold, Trophies and Fame you will get for each +1 it got. What is a 'Passage Area'?
Creating impossible or nearly impossible areas
No game-play areas
Tips for planning an areaDon't put all your eggs in one basketWhen playing with the editor or even just exploring around Below Kryll, you may get a LOT of ideas for your very own creation. Though you are free to do as you please, it's generally more efficient to spread ideas over several creations, instead of overloading one single area. Top floors mean less-skillful playersAs you play Below Kryll, your skill will grow and you will find more and more challenges easier to pass. Connection between two areasIf you want to continue a story or puzzle from one area to another, there is no need to physically connect them, assuming you have enough trophies to place a Warp-gate. You can use the Warp-gate epic item to send players from one area of yours to the other.
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fervour
11/12/13 Why is this not on the home page ? :) |
renboy
11/12/13 Working on it ferv ;) |
tebkanlo
31/12/15 I needed to google Below Kryll Passage Area to find this! It's very informative! |
jus
17/02/16 im struggling to work out how to get a trigger to activate a log door - sry noob question ! help please ! |
Gors
17/02/16 A log door will activate whenever the set trigger is activated. However there are three "modes" for the log OPEN: the door starts out closed, and a trigger OPENS it forever Sometimes, if you forget to change the door mode and leave it on SET, triggers won't activate it permanently, and will remain closed. Imagine of triggers like light switches. Some actions, like killing enemies, or collecting shuriken, are like taping the switch - so the energy will light the lightbulb once. Now, actions like keeping a koyo flower pressed is like holding the light switch, activating it as long as the button is held. hope this helps |
jus
21/02/16 got that gors , cheers - just doing a level with simple triggers in and i think ive got it now ... hopefully i can use them ti insert puzzle elements into levels insead of slash and dash ! wont be making music levels though ... :) |