Gors
12/12/13 According to the chat we had earlier this week. Mitsu's ground attacks limit him compared to his air attacks, so there should be some move that transitions between them smoothly. -Give Mitsu a 'raising attack', like an uppercut. This raises both Mitsu and mob. --The uppercut cannot connect to air slash so players cannot abuse Air Superiority. |
renboy
12/12/13 We definitely like to make Mitsu more and more maneuverable and make the attacks flow nicely together. BTW, Mitsu's air attack now keep him in the air longer, and also execute -much- faster then before - letting you use air-superiority easier and have a good air edge :) Bring on the blood-bats! |
Gors
23/12/13 Bringing this up for a frindly reminder: -Make Death From Above more 'spammable', in order to improve air combat. I often find myself dying too much when doing this attack. |
renboy
25/12/13 Most definitely! |