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avatar-Gors
Gors

12/12/13

According to the chat we had earlier this week.

Mitsu's ground attacks limit him compared to his air attacks, so there should be some move that transitions between them smoothly.

-Give Mitsu a 'raising attack', like an uppercut. This raises both Mitsu and mob.
--Pressing attack button while Mitsu is in air will result in a fierce down slash, hitting the raised mob.
--This will allow to 'carry' a mob upwards.

--The uppercut cannot connect to air slash so players cannot abuse Air Superiority.

avatar-renboy
renboy

12/12/13

We definitely like to make Mitsu more and more maneuverable and make the attacks flow nicely together.

BTW, Mitsu's air attack now keep him in the air longer, and also execute -much- faster then before - letting you use air-superiority easier and have a good air edge :)

Bring on the blood-bats!

avatar-Gors
Gors

23/12/13

Bringing this up for a frindly reminder:

-Make Death From Above more 'spammable', in order to improve air combat. I often find myself dying too much when doing this attack.

avatar-renboy
renboy

25/12/13

Most definitely!
Now that the air attack is very fast and actually useful - death from above should get the same ninja treatment ;)

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