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avatar-fervour
fervour

23/01/14

I think the devs should play around a bit with mitsu's stopping control, mainly the slide mitsu has to stop himself after sprinting.
I think this slide is unnecessary and makes the game uncomfortable. (this sliding time/distance needs to be shortened)
I highly recommend the devs play around with the controls in order to achieve controls that are intuitive and don't frustrate a player, main point being; the controls should mimic the players precise key pressing.
I think tight controls would really benefit this game.

avatar-renboy
renboy

25/01/14

We are always trying to make things easier (especially these days), here are the changes we made recently:

  • Mitsu will stop faster when he stops running
  • Air attacks will still give complete freedom of movement - but will prevent Mitsu from touching enemies and getting hit, letting you get as close as you want, like on the ground
  • Air attacks can now execute from a running air jump - they will not interrupt Mitsu's speed and momentum, and Mitsu can actually land and continue running afterwards.

We will continue and make the controls tighter and tighter!

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