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Gors
26/02/14 Long time no see, i was repelled from this game due to excruciatingly hard and frustrating levels for my quests. So theres a list of suggestions: 1- change the challenge algorythm for picking levels. I think that challenges must be giving players different experiences, not just picking extremely hard levels. So, suggested levels could make use of the tagging systrm and give you random, but varied level tags to play. You could take on a puzzle challenge first, then platforming, hen action etc. This will make the challenges fun and actually bearable. 2- shift clicking an express log when in edit mode copies it, and the selection marks the newly copied item so you can edit its triggers easily. But this doesnt happen when you do it with spikes, the selection continues in the source spike. That is weird. 3- when editing thought bubbles, typing a trigger for it automatically ticks the 'trigger' mode. Erasing the trigger changes it back to touch mode. 4- the shift click copy sometimes drag a straight line between the source item and the place you clicked. More susceptible with kudzu/dirt tools. |
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ParkerVR
26/02/14 +1 to note 1 |
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renboy
26/02/14
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fervour
27/02/14 wHAT DO THESE COLOURS MEAN? whoops caps lock. I think i've already suggested #3 see https://game.belowkryll.com/web/forum/topic/216/ <-- #2 |