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avatar-Gors
Gors

26/02/14

Long time no see, i was repelled from this game due to excruciatingly hard and frustrating levels for my quests.

So theres a list of suggestions:

1- change the challenge algorythm for picking levels. I think that challenges must be giving players different experiences, not just picking extremely hard levels. So, suggested levels could make use of the tagging systrm and give you random, but varied level tags to play. You could take on a puzzle challenge first, then platforming, hen action etc. This will make the challenges fun and actually bearable.

2- shift clicking an express log when in edit mode copies it, and the selection marks the newly copied item so you can edit its triggers easily. But this doesnt happen when you do it with spikes, the selection continues in the source spike. That is weird.

3- when editing thought bubbles, typing a trigger for it automatically ticks the 'trigger' mode. Erasing the trigger changes it back to touch mode.

4- the shift click copy sometimes drag a straight line between the source item and the place you clicked. More susceptible with kudzu/dirt tools.

avatar-ParkerVR
ParkerVR

26/02/14

+1 to note 1

avatar-renboy
renboy

26/02/14

  • Funny that you mention note #1 now, because a few days ago we changed the algorithm to give more varied options (though the higher level you are, it is more likely to give 'deeper' options that will net you good XP)
  • Thanks for reporting the express-log issue (it's a bug), I'll add it to my black list.
  • #3 is a very good suggestion! I'll add it to my blue list.
  • #4 was already reported, and is already on my purple list.
  • Edited on 26/02/14
avatar-fervour
fervour

27/02/14

wHAT DO THESE COLOURS MEAN? whoops caps lock.

I think i've already suggested #3 see https://game.belowkryll.com/web/forum/topic/216/ <-- #2
:P

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