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avatar-Gors
Gors

27/02/14

-Use TAB to jump between forms when setting up triggers. It would be quicker than having to use mouse for every edit.
-have an attempt counter. Everytime you enter a level, a tiny number appears. It increases every time you respawn or redo the level. Leaving the level resets it.

avatar-Xotano
Xotano

27/02/14

i like the attempt counter idea, would be cool to know how many times you reset before you finish a level thats really annoying like mine :D

avatar-renboy
renboy

27/02/14

Good suggestion about the TAB (and shift+TAB to move back);

The problem with having attempt counters is that it might encourage creators to make more frustrating areas to cause high counter counts - which is really something we try to avoid.
It's the same reason we didn't add a death counter per area (which was suggested a long time ago).

Basically, every meta-mechanism we add should always encourage having creators make more enjoyable and less-frustrating areas (this has nothing to do with difficulty, as even a hard area can be a lot of fun if you can retry specific segments in it).
The entire ranking system works in that way, so you get far less rewards and a much lower rank if your area is extremely frustrating, leading to less gold and less areas created in the future by that creator.

avatar-Gors
Gors

27/02/14

the attempt counter is just for the player who is playing the level; it doesnt get save in any statistic. its purpose is more to give the player an 'attempt cap' at a certain level.

so, you could policy yourself, with a 'attempt the level 20 times' thingy. you could even pull a nintendo move and place a disclaimer at every 50 or 100 attempts in a row.

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