fervour
13/04/14 Thoughts should be in front of anything else, POA's block them and I can't read the thought. Also the surprise sensai should have an entrance trigger so I don't have to waste my 2nd one's first dialogue entry. Smaller bundle for notes would also be great and I have two areas where I've used 15 in the one and 40 in the other and not the full 200. (it is only gors who prefers the larger packages. The notifications need an easier way of going through them all, I hadn't played for a while and came back with 20 notifications. Suggestions 1. Only make the "NEW" sign on the notification go away once someone has clicked on it. I remember you saying that the story trigger is not allowed on higher floors because you want players to get use to the other mechanics, perhaps allow players who have done more areas an advantage with this rule and grant them the story trigger from floor 4. Summons should be used more than once, they should go off every time they are triggered. POI's should be able to overlap, as they are arrows and need to point to specific locations, specially if you need to use a location more than once. Bug: when two npc's are standing close to each other you can speak to them at the same time, this happens in the editor and during gameplay, try it in my area 19e5 with the lady and the old sensai. Sometimes an npc is standing behind a POI and I can't click on him because of the POI. Maybe allow a 2nd click on the POI to click on what ever is behind it so I dont have to waste time moving the POI. Sometimes the writing of one POI blocks the writing of another, I suggest the starbound method or similar. I still don't understand how the copy and paste works with items in the editor and i've been here for a year. Sometimes I have no idea where the inspect tool is clicking because it is huge and doesn't have an accurate point like an arrow. *PLEASE ASK ME TO EXPLAIN ANY OF THESE IF YOU DONT UNDERSTAND* Regards, |
renboy
14/04/14 That's a lot of suggestions :) We are collecting all the suggestions (as always) and deal with them based on priorities and severity (if they are bug reports). Thanks for taking the time to compile this list - some of these are easy to implement and will only make the game better! About the copy-paste - simply create any item you wish, and while it's still marked, SHIFT + Left-Click anywhere you want to copy it to - it will make a carbon copy of the item, with all it's properties copied as well. |