Arnogh
25/07/13 I'd like following things to be added to level editor: -Thwomp-like creature. Would work like Thwomps from Super Mario - going slowly upwards, then going fast down. -Collaborative editing. Basically you could invite some friends and edit area together. |
renboy
25/07/13 Our world is separated into zones (Mitsu starts in the Takara Forest zone, and later descends into the Amethyst Caverns zone) - About the triggers being strings instead of numbers - that's definitely an awesome idea. I have no idea how I didn't think about it before :) About the scripting and collaborative editing - those are definitely cool features, but a bit out of the scope of the initial release of the game - in the future - anything is possible :) Thanks for the valuable input! |
Arnogh
26/07/13 For switch backward compatibility, just use some IntToStr-like function so e.g. switch #5 will become switch "5". Also how about teleporters that would teleport within area to different teleporter with same teleporter id? If there are more than 1 other teleporters with same ID, it'll choose target at random. That would give possibility for more fun levels. Another thing is that I don't like locking specific items to specific areas. IMO all items should be accessible for all levels. This would give much more freedom to content creators. Also streamlining idea: To select shape I want to use, I often find myself clicking Creating mode icon (the first one) instead of Setup. Maybe when creation tool is already selected, it should open setup dialog? |
renboy
26/07/13 The main reason for locking specific items so specific zones, and specific floors within the zone, is that we really wanted each of the game's zones to have a certain feeling to it, both gameplay and visual; The teleporters idea is certainly something we have considered :) Oh, and thanks for the streamlining idea - it is a good one! |