jroye
05/06/14 it is possible to make a player action active a triger like if the player throw kunai so it could be an optinal challange in levels to pass without throwing kunai or without the lunge |
ParkerVR
05/06/14 A massage to warn me of kunai growing triggers would be nice. Ooh massage. Swords too right? |
jroye
06/06/14 any action basicly |
ParkerVR
06/06/14 just throw kunai at the goblins and they activate a trigger. make a t-gate to make that temporary switch permanent with like a barrel |
jroye
07/06/14 i think you missunderstand me everywhere you throw a kunai this will active |
ParkerVR
07/06/14 No I'm just saying the only kinda possible way to do this currently without your suggestion |
fervour
09/06/14 Personally I think that doing this will being about harder levels, and that is not something the devs are a fan of. Also the way it currently works is fine because it makes people creative by limiting them to certain mechanics, if you add more mechanics to easily do something, you'll kill the creativity of level creators. EG. See how you got Parker thinking (above) Getting creative is encouraged. |
ParkerVR
09/06/14 The problem with "challenges" is that the only real reward can be shurikens, but without getting all of them you can't get any bonus; referring to an earlier post, I really think there should be a small bonus for each shuriken collected an a large bonus for getting them all. |
jroye
09/06/14 surely the main problem everyone have an obs with taking all the shurikens |
ParkerVR
10/06/14 Nah, it's due to the design of them. |
renboy
15/06/14 You'll be happy to know that the Shurikens will get a design change very soon which will make them relevant even if you don't get to pick them all - and more importantly, give players a more rewarding experience. About changing the adventure meta rules (can't use Kunais, lower gravity, can't jump, etc etc...) we have tons of ideas that are waiting until some more basic things are introduced, stay tuned :) |