renboy
03/07/14 Thank you all for giving feedback about the recent game-changing version!
Have fun!
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mostro
03/07/14 Wow, killing bonons just got harder :(. I always thought 5 hits was a lot for a so basic enemy, I really don't get why it has to have so much healt (perhaps to be consistent witht their strength?). Levels where you have to kill several bonons make my fingers hurt and it just got worse. Kinda feel the same about the rest of the enemies, the game will become a button masher (I know, I've made some button mashing levels myself but that's different :P). |
renboy
03/07/14 With DFA and Lunge doing 3 damage each, and the overall faster attacks it should be actually faster dismissing Bonons (and other enemies) then before. Naturally, nothing is 'set in stone' but we'll see how this works out. |
mostro
03/07/14 But DFA in only available to those who bought the game... Oh, wait. I see, it should be an incentive to buy the game; after all, that's what F2P games are all about. I get it, nevermind my previous post. One more thing, though. Is it possible for the game to detect the user's keyboard layout?. This is a small issue that has bothered me for a while but I didn't think it was worth annoying the devs for this. However, as more players from different latitudes discover the game, it might become a problem when you try to chat and the keyboard layout is not as you expect. |
jroye
03/07/14 i didnt really get this buff mistu and then buff all enemies isnt it just a pointless power creep |
mostro
03/07/14 One more thing, I just found that, in the sandbox, Air Flurry still does fast attacks (which I liked most, I have to say) instead of the new paused attacks. |
ParkerVR
03/07/14 on the air attacks... There is no swipe unlike on ground attacks; the white trail |
ArtixBot
04/07/14 Haha, this change is awesome! Although Vespi no longer feel squishy ;_; |
renboy
04/07/14 Since the game is still in beta, we don't let the current content block us from changing the behavior or rules, if we did that it would be very hard for us to improve and fix problems with the game, which the beta is all about. The reason we buffed Mitsu's ground attacks was to balance his normal attacks with air attacks, as well as give him a reason to use Lunge/DFA for things that are not just platforming related. mostro - Lunge is available at level 5 and two quick lunges can get rid of any creature currently in the game with ease. |
jroye
04/07/14 renboy isnt increas enemy hp can break level |
mostro
04/07/14 I understand your point, renboy, it makes sense. I also understand that the game is still in beta which means that changes can happen that break some of the existing levels. My comments shouldn't be taken as complaints ;). |
m0she
05/07/14 It seems you can now climb a wall of any height... |
mostro
05/07/14 What do you mean?. |
m0she
05/07/14 Using the dash move you can jump up on a wall and keep climbing higher each jump |
mostro
05/07/14 I've tried but the dash cooldown takes too long :(. Maybe I'm doing it wrong?. |
renboy
06/07/14 Apparently it is possible (time your jump from the wall just shortly before the dash cooldown is over). The dash cooldown will be increased slightly in the next ver just to solve this issue, in the meantime, have fun experimenting with it :) |