mostro
06/08/14 I have a couple suggestions. Nothing to be taken too seriously but instead for consideration of the devs and other players. - Allow the level creators to move the "Start" arrow. The location from where you enter/buy a new area for creation is not always the best entering location once you've finished designing your level so the "Start" arrow is placed at some weird location when you play the finished level. - Having two different triggers for shrines, one to indicate the shrine is active (the actual behavior) and one for the actual action of praying at the shrine. The reasoning for this is that I have some levels with locked access to the shrine but in order to allow players that teleport to those levels to get out, I have the locks also linked to the shrine. That means that once you've finished the level, the locks remain permanently open which can make access to the shrine easier than it's supposed to be. Since the player has already finished the level at least once, this is not a big deal but could be easily solved if the locks were linked to praying instead of to the active status of the shrine. |