A huge version this time!
Brand new tileset, many epics for it, tons of visual updates, banners when entering new adventures, bug fixes, and so much more!
- New tileset - The Teon civilization left behind some futuristic technology to mess with!
- This new tileset will soon replace the normal Takara tileset used in the tutorial, to emphasize the change between the tutorial and the rest of the game
- Can be found in the epic items panel
- The tileset comes with it's own set of items
- Teon gate - much slower and bigger then a normal forest gate
- Teon platform - smaller and slower then an express log
- Teon plank
- Teon pressure plate - smaller and can pretty much go anywhere
- Teon trampoline
- Phantom rails (the invisible platform rails) can now be used in Takara forest as well, as an epic item
- You can connect normal rails to phantom rails
- Rails of any kind support platforms of any kind, and you can freely mix platform and rail types on the same rail
- A couple of new background colors - the Teon wall and clear glass
- When entering an adventure, a large banner with the adventure's name will show for a short while (a bit longer for longer adventure names).
- Restarting the adventure will not show this banner again
- Banners will only show for adventures you did not finish yet, and one time on base floors
- The adventure rank (in star indication) will show on the banner as well
- Exits to adjacent adventures will now be marked with a pulsating cyan thingamajig - this will also help new players who are not used to watching the camera scroll, understand where adventures ends.
- Shurikens are golden now, spark, and leave trails (when in adventures they were not collected yet)
- Victory screen now shows the amount of existing guestbook posts on first completions as well
- Added/changed GFX effects to some of Mitsu's moveset (walking, jumping, running, dashing)
- Shrines and spawn points have some particles showing, making them more noticeable and standard across parallaxes
- Spawn points now show a red plus on the current active spawn point
- Adventure info / Restart / Respawn buttons have changed look a bit
- respawn now shings when it first appears in an adventure
- 'Press Z to restart' is more eye catching on the death screen
- BUG: Adventure names in the caverns could get too long on the bottom bar, and would clash with the Shuriken display
- BUG: The 'Start' arrow in adventures would disappear before it was out of the screen, making it blink out of existence
- BUG: All the adventures at the centre of the world showed the 'tutorial complete' shrine popup instead of the normal adventure complete one.
- ISSUE: Passage areas would still show unranked bonus on the map if they are still unranked
- BUG: The z's of sleeping Mitsu stay if you emote something else
Enjoy!