renboy
12/11/14 A new version with some fixes - and some interesting changes to the shuriken mechanism!
Enjoy! |
mostro
12/11/14 That new shurikens mechanic sounds good though it will make some adventures less challenging to perfect. |
Seeric
12/11/14 It does sound like it will make some adventures less challenging to perfect, but getting away from an 'all or nothing' mentality is probably for the best and previous additions (most notably the ability to air-dash) have likewise made existing adventures easier while opening up new possibilities. That being said (and this is getting into suggestion territory but it seems better to put it here instead of making another topic), what if a system was added which mimicked the way 'perfecting' has worked up to this point, such as getting all the shurikens in one run adding a star to one of the corners of the room on the map? Basically, it could serve as an achievement with little or no actual reward and rooms wouldn't be required to allow for a star-rank (i.e. it would still be valid to make future rooms in which multiple runs would be required in order to get all of the shurikens for a 'perfect'). This would mean all of the actual rewards would still be attached to the new system while still providing a very minor, intangible type of reward for full-clearing like in the old system. |
renboy
12/11/14 Creators who still want to force players to take all the shurikens can easily do so (there is even a special got_pickups trigger that fires if all shurikens have been collected); |