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avatar-jroye
jroye

18/03/15

the log bridge
its immposible to know where one block ends and another start.
you might think its not a big of a problem so here is why i think its a big thing,i have seen some levels forcing you to get over the same bridge more than twice in oreder to pass the level without the option for you to carefully plan on what parts of the bridge you step on in oreder to pass its makes their challnage more luck base and bruteforce than actuall planing.
its also not fit with the overall game desigen philosophy to make the player know about things such as an AI trigger.
so this can easily be fixed with just makeing the edges of every log block a bit brighter or darker

  • Edited on 18/03/15
avatar-renboy
renboy

19/03/15

You are right, this can be fixed by changing the art just a bit so that it will be obvious where one part ends and the other starts - good suggestion!

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