Eeveeiott
01/06/15 I thought up a bunch of things I thought would be a nice addition to the game. Tell me what you think! Gadgets- Walls that look like normal terrain but can be walked through. Gadgets can be placed behind them. Maybe even have a trigger that activates and deactivates the ability to walk through them. Changes to existing objects- Allow POIs to respawn. Logic- Logic RANDOM. It has one input, and five outputs. When the input is detected, 1 to 4 (default one, can be changed in inspection) of the outputs is activated. If an output box is left empty, it will be ignored and not included when randomly choosing a box. Epic Items (These ones are probably too complicated to add anytime soon, and I wouldn't blame you if you outright rejected them.)- Gravity Swap. Exactly what you'd expect. Activatable like the Darkness, and reverses gravity. Gameplay- If a gate closes on top of an Enura while he's one a log bridge, he passes through it instead of the gate stopping. That's it! Thanks for your time, and I may edit with more in the future! :)
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mostro
01/06/15 > Walls that look like normal terrain but can be walked through. Gadgets can be placed behind them. Maybe even have a trigger that activates and deactivates the ability to walk through them. > Monster only paths. A pine bridge-like path that only enemies can walk on, a player will fall through it. > Allow attaching spikes and gates to ceilings and walls. > Terrain that hurts on touch. > Allow POIs to respawn. > Swap the placement of the left and right buttons on elevator inspections in the editor, currently right is on the left and left is on the right and it throws me off sometimes. |
Eeveeiott
01/06/15 > Not sure about this, could be exploited to make finding your way extra hard for no reason. Now, if they had a slightly different look, that would be OK. Terrain looking doors would be interesting, though (as long as they have a distinctive look). |
renboy
01/06/15 About the secret areas, we were discussing such a feature a long time ago. About more spikes and killing terrains - while the game doesn't really lack in the 'ways to kill Mitsu' department, we do have plans for more items that can harm Mitsu - even if not exactly the items you suggested ;) About Monster only paths - interesting suggestion, we'll add that to the 'things to consider' for now. The left/right buttons swap and the respawn addition to POIs have already been implemented and will be released whenever the next version comes. Thanks for all the suggestions!
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Eeveeiott
02/06/15 Thanks for reading and considering! I just added some more and organized things a little too! |