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avatar-renboy
renboy

11/07/15

Version time!
This time, a couple of new items (one of them is a new addition to the normal items!) and a story episode that shows some of the things that can be done using those items.
And ofc, a few fixes as well :)

  • New Mitsu's tales episode (episode X)!
  • New story normal item - the Pickup
    • Finally Mitsu can collect not only shurikens during his adventures
    • Pickups can be configured to have different looks
    • Like points of interest, the pickups can appear when triggered, and will send a trigger when touched
    • You can choose out of 4 different effects that will show when the pickup is touched
    • Pickups can be respawned and named
    • We are looking to expand the variety of pickup looks - and you might be able to help as well! More on that later.
  • New epic - the Pickup Rush
    • Force the player to collect certain pickups in a set amount of time (can also be configured to not be time limited)
    • This mini-event can also be configured to add bonus time for every pickup touched
    • The rush will automatically work on all the pickups with the same respawn color as the rush
    • Triggering the respawn will reset the rush (and it's items)
    • Can be configured to send a win trigger or fail trigger based on the result of the rush
    • The rush will show on the HUD, and can include a personalized text
    • New achievement for a successful rush (which is in an adventure that does not belong to you)
    • Since the event is represented on the HUD - you can only have a single pickup rush event in an adventure
  • A small change to the 4th tutorial, showing the usage of pickups

Executable only:

  • The 'Turn on fullscreen' popup will not show for the executable version anymore (the last fullscreen state will be remembered)
  • Quitting via the 'Quit' button in the settings will now save the last position and size of the game - which will be restored when started again

Bug fixes:

  • WIP areas will not show in the search results anymore
  • Swords with death messages will be removed after publishing an adventure, to avoid them being stuck in impossible places
  • Racing and pressing Z to respawn caused the race music to stop and the normal music to start playing
  • Under certain conditions the WIP epic stayed even when deleted (visual bug)
  • The "Update Get!" popup will not appear anymore after the update panel has been opened
  • Getting the 'already has an unpublished adventure' death message now shows correctly
  • Minor fix to episode 9 preventing players from activating a goblin trigger that should not be activated

Enjoy!

avatar-mostro
mostro

11/07/15

Wow! The pickup items sound interesting, they could be used to make some new interesting adventures.

I don't get this:
>Swords with death messages will be removed after publishing an adventure, to avoid them being stuck in impossible places
You mean they're removed if the author makes changes to an already published adventure?.

avatar-renboy
renboy

11/07/15

Exactly - If you died and left a message on a sword, and the creator of that adventure re-published it for whatever reason, your sword (and all other swords in that adventure) will be cleared.

avatar-mostro
mostro

11/07/15

Makes sense.

avatar-mostro
mostro

12/07/15

I was going to report this before but it looks like it didn't make it on time to be fixed in this update :P. Anyway, it seems that you can't quit the game while the "You have reached the void" dialog is active. Apparently only a dialog can have active buttons at a time.

http://i.imgur.com/TbPjrEz.jpg

avatar-renboy
renboy

12/07/15

Thanks for the rerpot!

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