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avatar-Saiko
Saiko

04/08/13

One element of the game that seems a little out of balance for me right now is the bee enemy. At the moment, they're much more of an annoyance or a chore than a challenge. Landing a hit on them while they're charging is nearly impossible, and it's insanely hard to get any sort of hit on them unless they're stunned or facing away from the player. I know that's sort of the point with these enemies, but I find that even when they're stunned, they often snap out of it on my first hit and completely destroy me from there. If you could make it easier to hit them while they're attacking, it would make facing them much less arduous to deal with as they are now.

avatar-renboy
renboy

04/08/13

We've had several complaints about the difficulty of Vespis.
The current way it moves and acts is actually after a nerf it already got at some point - but there might be a need for some extra changes - I'll look into it.

avatar-Grom
Grom

04/08/13

Haven't had any problem with dem waspz at any point... I actually think 2x kunai are a bit unfair against them (if fighting 1 on 1)!

avatar-JermEx
JermEx

04/08/13

I'm not really sure how I feel about the vespi.
I don't really find them overly challenging since they are fairy easy to hit with Kunai. Even when they charge.

It's when they attack in a swarm that it feels OP. Often I'll just attempt to thin the numbers by aggroing one at a time.

I can't really say I want them changed ATM, But time will tell.

avatar-Grom
Grom

05/08/13

What JermEx said, plus you receive a nice kunai upgrade at LVL 9, which helps a bit. There's also the Lunge attack, which I use pretty often against them; not needing to get close & pushes them back, thus you're pretty much safe (and it's easy enough just to wait the vespi to attack first, avoid their line of sting [pun intended] & hit them a couple of times if you do not possess the extra skills).

avatar-fervour
fervour

11/08/13

I reckon they make a great challenge for lower levels, where they should stay.

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