densch
15/08/15 It would be cool if there were some logic element that acts as a customizable timer. You use it like any other logic element. And thats how it works: Once A has been triggered , the game waits a certain time interval before trigger B is activated. The player could choose between a 1,2, 5 or 10 second interval. (I chose these times because you could reach any possible time by putting several timer elements in a row) I'm not fit enough in programming to know wether it is possible to create something like that or not. But it would be really cool. I hope that you get what I mean. ^^ |
renboy
16/08/15 We do have a plan for a timer item that will let players send triggers after a certain interval has passed :) Thanks for the suggestion! |
mostro
16/08/15 That would make the bonon/enura/whatever timers obsolete, which, in my opinion are part of the ingenious things that can be created in the game. |
Gors
18/08/15 I don't agree - the addition of logic gates certainly didn't lower the amount of contraptions in the level. You can make a permament trigger with logic gates only, but doing it with gadgets is still a possibility. Timers would be better if you want the timer to be exactly 20 seconds - sometimes accuracy is required. Note that the gadget only becomes obsolete when no one uses it ever. And I really don't see these gadgets being replaced or stopping to work properly. |
renboy
19/08/15 Visual timers will always have a big part around Kryll, they are also the easiest ones to create and 'wrap your head' around. |
densch
21/08/15 I'm looking forward to it! ^^ |