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avatar-Problematique
Problematique

02/11/15

Just a small suggestion: adding an option to make Nudges invisible for the player. I love the possibilities that nudges bring, but the fact that you can see exactly how the mob is going to behave makes it all rather predictable. Invisible nudges would make for some really surprising move patterns or storylines.

Also, while we're on the topic: story triggers triggerable by enemies would be so awesome in conjunction with the nudges! :)

avatar-mostro
mostro

02/11/15

I guess renboy mentioned the reason for not making the nudges invisible was precisely to let the player know what's going to happen.

avatar-renboy
renboy

03/11/15

Yes, the Nudges are not invisible because we don't want to confuse players with the behavior of creatures, and like other items around Kryll they should behave predictably.

However, adding an option to let other things apart from Mitsu activate story triggers is a really good suggestion! (Something like the option that Notes have) - This could add a lot of depth to checking where a creature is, and can also work very nicely with Nudges.

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