Sonix
17/11/15 Post your suggestions regarding the new mount - Teon Marauder. A Death Trigger for when it explodes would be interesting. |
Problematique
17/11/15 I would like an option to hide the control help screen, it gets in the way sometimes |
tebkanlo
17/11/15 I like this ideas. I think something about the explosion should be done. I don't want to nuke all the enemies in the nearby, but not even a scratch for that big blast? |
mostro
17/11/15 Also, when exploding, the Marauder should display some kind of countdown (or perhaps change color) in order to know when it's about to explode. Tebkanlo's new level is a clear example of why you need this. |
renboy
18/11/15 Thanks for the feedback! We are working on some changes and fine tunes for the Marauder that will make it more fun and give creators more options to play with. |
mostro
20/11/15 How about adding a Marauder destroyed trigger?. [EDIT:] Also, animations for when the marauder is shooting missiles/bombs or when it is looking up/down, would make it consistent with Mitsu when you can see exactly what another player is doing by looking at his ghost.
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Blackmaker
29/11/15 I would appreciate a trigger/switch that takes a lot of weight to set off. Such as 2+_ Polyboxes or the Marauder. Also on health packs it would be nice to have an option for it to restore 1 health, or all health. Or maybe even health packs can become 'fuel' for the marauder and allow you to fly longer if you collect them? |