renboy
23/11/15 This time, we are adding an item that will help creators control the health of players a bit more, as well as nerfing the Marauder somewhat and fixing it a bit. New Features
Bug Fixes
That's all folks.Enjoy! |
renboy
23/11/15 Another feature was also added to our servers (undocumented in the client change log) -
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mostro
23/11/15 That breaks at least one of my Marauder levels :(. |
mostro
23/11/15 I guess the Marauder instructions should display only once per level (or have them remain hidden if you already hid them) because I hate having to hide the instructions every time I get out and back into de Marauder. Also, I don't quite like the new faster but weaker missiles. I guess the older behavior was more consistent with the look of such a weapon but, oh, well, you know more about gameplay design so I guess you had your reasons to change that. Maybe the Marauder health should display when attacking when it has not full health just like it works for Mitsu?. Finally, been playing a bit with the health items in the sandbox and if you pick up health for the Marauder when it has the destruction countdown activated, it will refill its health but will not reset the destruction countdown so next time the Marauder loses all health it will explode instantly (or whatever the countdown time was). |
renboy
23/11/15 Thanks for the bug report (with the health item). Also, good idea about hiding the instructions for the entire duration of the adventure, and showing the Marauder's health while attacking and having less then full health (like Mitsu)! |
tebkanlo
24/11/15 I'm really curious about the reasons of those marauders changes. |