renboy
24/03/16 Scheuchevogel: And yes, the 'all_pickups' trigger probably sounds a bit misleading now, however since it was added a long time ago and potentially many areas already use that functionality, we prefer to keep it as it is now (Sorry for the confusion). |
tebkanlo
12/06/16 I figured a better and cheaper concept of an ON/OFF button Press the button and release to activate the SET logic gate to trigger whatever door/platform you want (on SET option) PS: Maybe lowering the pine gate can help to avoid switching it OFF by mistake |
tebkanlo
17/07/16 The NOTs LoopJust create two NOT logic gates constantly deactivate one another Even if this could seem useless the latest "power up" trick I used in 62e3 is made out of this. But it can be used to craft other and even a bit more conflicate effects: And this are just the ideas I had with it
|
mostro
17/07/16 Nice, I liked the spikes effect in your level. |