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avatar-renboy
renboy

27/10/16

A brand new version has just been released!
Several new epics, a new story episode, and a bunch of additions.

  • A new story episode is available!
  • Mutator epics
    • Mutator epics let creators alter the behaviour of Mitsu's core abilities
    • Active mutators will show for the players in the lower right corner, and will optionally play a sound effect when activated
    • Can be instantly activated when entering the adventure, or by triggers while playing
    • Available only from the 3rd floor
    • The jump mutator:
      • Disable jumps completely, reduce the height of jumps, increase the height of jumps, make jumps insanely high
    • The sword mutator:
      • Disable sword attacks completely, make swords stun instead of damage, make sword attacks insta-kill enemies
    • The Kunai mutator:
      • Disable Kunais completely, make Kunais damage instead of stun, make Kunais insta-kill enemies
    • The run mutator:
      • Disable running completely, make running much faster
    • The dash mutator:
      • Disable dashes completely, double the length of all dashes, remove the cooldown of dashes
  • Instant Shift epic
    • Instantly relocates the player to a specific location around the adventure using a trigger
    • Can be set to have a normal teleport transition effect, or no effects at all
    • Will heal/revive Mitsu
    • The shift will not occur if the target location is obstructed or if Mitsu is mounted
  • New Halloween themed pickups! You can find them in the Magical section.
  • Pickups now have a smaller collision in the editor, letting creators overlap them a bit more with each other.
  • Pine gates can now be placed on castle walls, in which case they will turn into castle gates.
  • You can now skip the intro clip with a right mouse click.

That's all folks.
Enjoy!

avatar-mostro
mostro

27/10/16

Wow! The mutator items sound really fun!.

avatar-Eeveeiott
Eeveeiott

27/10/16

Whaaat?! This stuff is AWESOME! I'm so excited!

avatar-Eeveeiott
Eeveeiott

27/10/16

I LOVE the new Mitsu Tale! :o

avatar-Scheuchevogel
Scheuchevogel

27/10/16

Holy sh*t! So much to try! So great ideas!

avatar-Problematique
Problematique

28/10/16

Great update guys. Thanks a lot

avatar-Scheuchevogel
Scheuchevogel

28/10/16

I keep being amazed about the possibilities!

One bug report though:
In the new Tale you can skip an important part of the level by jumping from the yellow checkpoint down on the closet. Level can still be completed this way. Also, this causes the jump to not get disabled, but Mitsu still states he can't jump anymore while happily jumping around. :)

avatar-tebkanlo
tebkanlo

28/10/16

Another bug is being able after you almost finished the tale. Before reaching the ending point, you can get back inside... trapped "forever" without any effect of mutators anymore.

Blocking the blue checkpoint after the last Vera dialog should prevent it.

DID I MENTION THIS UPDATE IS AWESOME?!

avatar-renboy
renboy

28/10/16

I have fixed both issues with the episode, thanks for the reports.

We can't wait to see what you come up with using these new toys!
Have fun ;)

avatar-jus
jus

28/10/16

well this should be fun !

avatar-Scheuchevogel
Scheuchevogel

29/10/16

Another report. Not sure if the mutated jump work as intended:

The increased jumps only increase the jumps if you jump from solid ground. Jumping from mushrooms, from castle walls, ecto cubes etc. results in normal jumps which are not mutated at all. Is that on purpose?

avatar-renboy
renboy

30/10/16

Wall jumps stay the same (this is intended), but jumping from bouncy items (Amanita / Ecto cube) should still be much higher.

If you see the larger "poof" of air under your feet when you jump, then it means you jump is supposed to be higher.

  • Edited on 30/10/16
avatar-tebkanlo
tebkanlo

10/11/16

Now that we have castle gates, I wonder if having them in the caverns could be a good idea...

avatar-Scheuchevogel
Scheuchevogel

19/11/16

I still like the current mutators, but so many additional ones come to mind for the next update! *_*

1) The obvious: Skills that we already saw in the tales but not in the community levels yet. For example mid air jump, zero cooldown kunais etc.

2) The less obvious: The whole ninja theme is very close to Naruto etc. And one skill that would fit really well into that theme would be the ability to literally "mutate". To transform into bonons, enuras, vespis, mooks, cademeons.(I think there's no use in being a mushroom which can't move. :P)
EDIT: I take that back. Its attack projectiles could reach goblin triggers that no kunai can reach, for example.
EDIT2: And I forgot the trophy enemies. Playing an extremely fragile bloodbat for example... D:

btw, that idea came to me when looking at that darned passage in sinep. Where transforming into a bonon for example (and transforming back afterwards) would get you through...
Wouldn't need new pixel art or animations (aside from the transformation clouds maybe), so the main challenge would be if the controls can easily be adjusted accordingly, I guess.

EDIT: Nope, transformation cloud animation could just be taken fron the teleport animation. :D

  • Edited on 20/11/16
avatar-tebkanlo
tebkanlo

19/11/16

I've just found out mooks can pass a space narrower than 1 ground unit...!
IMAGINE THE POSSIBILITIES WITH THIS TRANSFORMATION JUTSU!!

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