renboy
27/10/16 A brand new version has just been released!
That's all folks. |
mostro
27/10/16 Wow! The mutator items sound really fun!. |
Eeveeiott
27/10/16 Whaaat?! This stuff is AWESOME! I'm so excited! |
Eeveeiott
27/10/16 I LOVE the new Mitsu Tale! :o |
Scheuchevogel
27/10/16 Holy sh*t! So much to try! So great ideas! |
Problematique
28/10/16 Great update guys. Thanks a lot |
Scheuchevogel
28/10/16 I keep being amazed about the possibilities! One bug report though: |
tebkanlo
28/10/16 Another bug is being able after you almost finished the tale. Before reaching the ending point, you can get back inside... trapped "forever" without any effect of mutators anymore. Blocking the blue checkpoint after the last Vera dialog should prevent it. DID I MENTION THIS UPDATE IS AWESOME?! |
renboy
28/10/16 I have fixed both issues with the episode, thanks for the reports. We can't wait to see what you come up with using these new toys! |
jus
28/10/16 well this should be fun ! |
Scheuchevogel
29/10/16 Another report. Not sure if the mutated jump work as intended: The increased jumps only increase the jumps if you jump from solid ground. Jumping from mushrooms, from castle walls, ecto cubes etc. results in normal jumps which are not mutated at all. Is that on purpose? |
renboy
30/10/16 Wall jumps stay the same (this is intended), but jumping from bouncy items (Amanita / Ecto cube) should still be much higher. If you see the larger "poof" of air under your feet when you jump, then it means you jump is supposed to be higher.
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tebkanlo
10/11/16 Now that we have castle gates, I wonder if having them in the caverns could be a good idea... |
Scheuchevogel
19/11/16 I still like the current mutators, but so many additional ones come to mind for the next update! *_* 1) The obvious: Skills that we already saw in the tales but not in the community levels yet. For example mid air jump, zero cooldown kunais etc. 2) The less obvious: The whole ninja theme is very close to Naruto etc. And one skill that would fit really well into that theme would be the ability to literally "mutate". To transform into bonons, enuras, vespis, mooks, cademeons.(I think there's no use in being a mushroom which can't move. :P) btw, that idea came to me when looking at that darned passage in sinep. Where transforming into a bonon for example (and transforming back afterwards) would get you through... EDIT: Nope, transformation cloud animation could just be taken fron the teleport animation. :D
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tebkanlo
19/11/16 I've just found out mooks can pass a space narrower than 1 ground unit...! |