zubit
11/08/13 There are already a couple of 'bad' areas in the world that cannot be passed (broken areas, not just difficult); |
JermEx
11/08/13 I agree! |
JermEx
11/08/13 though its possible that your reporting function will solve this little issue. |
zubit
11/08/13 yeah... Jerm and I talked about it a bit - and sometimes people have reasons to release an 'impossible' area... |
FedoraG4mer
11/08/13 I agree with this. With this being a free game once it starts picking up in popularity it will attract the less pleasant elements of the internet. You will start getting levels that are impossible just to troll people and be a dick. And you will get a lot of it. Requiring the author to complete the level instantly resolves this as well as making sure the author does not require abilities that the level is at to shallow of a plot for the players to have (the authors level is scaled down to the appropriate level based on the depth when playing through it) As that could happen as an honest mistake. And while a report system would work in this situation and has many draw backs. Like added work for the dev to deal with and confirm the reports and then taking action against the level and explaining why to the author ect. Not to mention the less pleasant elements of the internet are likely to misuse the report function as well leading to false reports that waste time to go through. So thats my 2 cents on the subject :-) |
fervour
12/08/13 As much as we all agree that broken areas need to be done away with. Some people (eg. JermEx) make these impossible areas to avoid the 24hr count down, perhaps if we could some how indicate that it's still a WIP. But then we have the problem of WIP's being forgotten about leaving a chunk that can not be accessible. This brings me back to the idea of importing from a free editor with the cost of gold to avoid people using the WIP indication as an alternative to avoiding the 24hr time limit. There is my 2 cents, now we have 4 cents, soon we will all make cents. :D |
JermEx
12/08/13 Fervour: Areas that I published are not impossible at all, they give access to the shrine but not the pickups. So they can still be completed for the daily quest. To respond to Fedorag4mer, My understanding of the report system they intend to implement is as follows. There will be community GMs. Users that are given some authority to police reported levels. With a crowd created game it make sense that it would also be crowd controlled (yuk yuk). |
renboy
12/08/13 Thanks for all the suggestions :) Indeed, as JermEx said, we will have community GMs that will have some power (the extent of which is still undetermined) to help moderate the world. The problem is not only from areas which are 'impossible' to finish - but even more so from areas which contain "questionable" content (racism, offensive material, giant giant penises...) - in which case only the community can mark as offensive. We are still thinking about the whole GM mechanism - but it seems natural that a game made by the community, will be monitored by the community as well :) |
Grom
12/08/13 renboy: There goes my phallical plan ;'( Jokes aside - I think that the report feature would be the best option (perhaps so that both GMs AND the map creator would receive a notion if there's something off the place). Forcing the creators themselves to playtest the area they've made seems a *[i]bit[i]* too much & I'd believe that most do that anyways. |
Yami_Nolan
31/08/13 That sounds like a wonderful idea, I've ran into a lot of levels that are just not beatable, its freaking annoying. also there is the issue with people making levels that just start with you falling into five shurikens and the shrine and just give everything to you, they aren't even levels so having someone to moderate sounds like a brilliant idea |
Karasaar
02/09/13 I think having community GMs is a much better system than having to complete levels before publishing them, especially if there's a 24 hour countdown implemented. I just feel that the creativity of people would be restricted with a system that forces good map makers to also be good players. Let me explain: The reasoning behind force testing is that the map creators should be the ones to "prove" that their level is beatable, but really, I think that creates too much of an incentive to create easy levels. Map creators will be inclined not to create hard levels because they'd have to complete them in time to be published. Additionally, it is my personal feeling that the driving force behind such a plattformer are not the easy/medium levels, but the hard ones. There will always be enough people that are capable of creating easy/medium difficulty levels, but I believe the exceptional levels are those that are very difficult (preferably without being frustrating) as they pose a challange to the player. So limiting the ability of players to create these levels would only reduce the appeal of this game.(Especially when you consider that good map-makers don't always have to be good players) |
renboy
03/09/13 This problem will mostly be solved in the new upcoming version, since impossible (broken) areas will not get any rewards. |